![yggdrasil rpg kings of the sea yggdrasil rpg kings of the sea](https://img2.finalfantasyxiv.com/accimg2/23/4e/234ecbab6a48a72d5ac8115cecfc7b7687cbaca7.jpg)
These caverns are located in deep sea volcanic rifts, requiring the utmost caution for adventurers to navigate safely. The Molten Caves is the third stratum, just beyond the Deep City. Lodging is provided at the Twinkling Tavern, while Napier's Firm opens a branch office down here. It is ruled by the Abyssal King, and serves as a secondary hub for the remainder of the game. Located between the second and third strata is the Deep City, a section of Armoroad that fell into the ocean during the Calamity. It is also much more dangerous, with starfish, walruses, and ancient schools of fish residing in the trenches.Īt the bottom of this maze lies the Deep City, guarded by the Oceanmaster Ketos, a telepathic whale. This strange place appears to be located at the bottom of the sea, but contains breathable air for terrestrial explorers to navigate. The Undersea Grotto is the second statum. Its lower reaches are guarded by cowardly catfish known as Narmer. Located beneath the Yggdrasil tree, these tropical woodlands contain many cataracts and waterfalls surrounding a deep chasm. The Waterfall Wood is the first stratum, and located on the outskirts. Take the second drop down and break the wall.Unlike other labyrinths, this maze is more diverse, featuring underwater trenches, caverns, and man-made structures.Coming from the upper-left of C-5, attack the wall in front of you until it's destroyed, revealing this glossary entry.In the water, behind the skull in the lower-right.Lying on the ground left of the centre ladder.From the bottom-left of the room, break the upper-right wall to reveal a hole with this glossary entry.Talking to her, then Frey at B-2, then Voluspa again unlocks the Ankh at (F-2).Talking to him unlocks the Endless Corridor, which can be accessed through the Mausoleum of the Giants.Its appearance is different from a normal chest. Do not open this chest: It's an instant-death trap.The trap's location is identified by a dark torch sconce.Be careful: there's a trapdoor to the left of the dais-it's easy to jump the trapdoor and land under the crusher. Come from the left side of the room after defeating Ixtab. Don't jump to the left toward the dais: there is not enough reaction time to avoid this trap.Talk to Voluspa in (D-4), Frey, and Voluspa again.From the right side, drop down the pit trap from (F-3) to reach.Throw a Rolling Shuriken at the glowing head switch near the left edge of the room.Creates a Castlevania-esque ladder to backtrack.First place a weight on the dais on the right side of the room.Unlocks the path forward, to a Back Field door to Shrine of the Frost Giants (E-4).Push the block onto the switch to create a ladder to access the room on the left.Place a weight on the dais in the top-right corner of the room.Reachable after defeating Sub-Boss in D-1.The switch deactivates the lasers in this room. The switch grants access to the main area of this room. Climb the left ladder in D-2, then use a Rolling Shuriken.Climb the forehead of the statue Kukulkan in the background to reach the Fairy King, Frey.Chant Iorð using the Djed Pillar on the Bust of Mimir.Break the Life Seal Scan with Snapshots.Defeat the room Guardian, Kujata, to open the chest containing the Djed Pillar.Using the Feather, whip the wall at the top-left of the room, then break the Life Seal. Place a weight on the dais to reveal the chest.Climb the ladder to the right of the block, kill the enemy, and, without activating the trap, stand facing left for 5 seconds.
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Break the Birth Seal submerged in the water to unlock the chest.It's there after time(dunno the trigger).